A blast from the past. Last year Ray Duggins and I played a few games in Ray’s garden under
social distancing circumstances – with a festival tent to keep inclement weather
off us. We wrote up a couple and posted them to the MeG Facebook page, but I thought it might be worth posting one of them here. Commentary is from both of us.
This
game was arranged to be with armies between 500 CE and 1000 CE from any of the
list PDFs. We both happened to take eastern
armies. The armies were obviously build with the 2020 Army Builder and lists so there are a few small difference for 2021 but nothing major.
Nik’s Army
As I
have been mainly responsible for some substantial changes to a number of
Chinese lists in the last revision process
it seems only fair to use one of those that has been changed. In this case the
list that covers the last of the 5 Dynasties
and the first part of the
long-lasting Song dynasty.
My army is dated to be Song.
The
list is basically an infantry army with cavalry support, although the guard
cavalry provides a reasonable punch; they have had their shooting downgraded partly to free up some points and partly to
encourage focus on their role. The
infantry are all Flexible or Loose so terrain is not too much of an issue, and
the Vanguard Swordsmen provide a couple of units of fairly
good dedicated combat troops. The spearmen and crossbowmen units have been upgraded
to veterans to make them Drilled and give the spearmen Melee Expert as well, so
they are also reasonable in hand-to-hand combat.
Ray’s Army
I've
been looking at Nanzhao and wanted to get a version on the table for the first
time. This list has a Southern Tang
ally
that adds some really interesting troops. Able to output shooting on white dice
(experienced bow), get exactly where you
need
them
(Drilled),
fight (Short Spear,
Melee Expert)
and
do
it
in
terrain (Flexible).
What’s
not
to
like?
It
also
has
some
punchy
Superior
long
spear
infantry
and
decent cavalry.
Deployment
The
Song won the initial dice roll with a Skull and chose to invade with the
Strategic Intercept. Terrain ended up as Dense
with a Mountains/Forest secure flank. Terrain dice rolls saw almost all the
other terrain pieces roll for the secure
flank where they could not fit, although we did have another piece of Forest on
the other flank which dictated that the
battle was going to be
mainly fought in the completely open central sector. The Song outscouted the Nanzhao
by 10%. Neither side placed any ambushes nor chose
to flank march.
The Song Plan
This
was to pressure the Nanzhao left as they have more shooting there and the guard
cavalry are a bit better than the Nanzhao cavalry – the ArmHrs should mean they are relatively proof
against shooting themselves. Hopefully,
this would allow them to pick on the Average spear unit on the end of the line.
Additionally, the aim was to use
the Vanguard Swordsmen on the extreme left to pressure the end of the Nanzhao
line on the right, although any
advantage there was small. In the centre it was hoped that shooting could
weaken the dangerous Superior spearmen and the other Vanguard Swordsmen act as a sort of hard point to blunt the
Nanzhao attack.
The Nanzhao
Plan
When
Nik declared his army I knew to a certain degree this was going to be a mirror
match. Basically my plan was to ram
the Superior spear down his throat, contain his numerically superior cavalry on
my left and see if my ally could dice what was in front of them. Whatever happened it was going to be tough to get
15pts.
Move 1
The very first unit is moved as seen from behind the Nanzhao lines …
The Tang ally is happy to play today.
Both sides moved their
infantry centres forward, the Nanzhao by double move to get their Superior
spearmen into action quickly, the
Song a single move as they wanted to work the flanks first. The Song left
advanced a double move and shifted
2 BW to the left to open up a gap for the supporting cavalry to use and give
the Nanzhao something to think about.
The swordsmen on the far left advanced with 4 BW from the Tang ally to pressure
that end of the line. On the Song
right the skirmishers advanced to shooting range of the left hand Nanzhao spear
unit whilst the Nanzhao cavalry held back to await developments.
Move 2
Start
of the second move saw shooting from the Song skirmishers at the end of the
Nanzhao line – 2 white and 2 green dice take off a base and inflict an additional wound. Good start for the Song.
Situation
at the end of the second move. The Tang ally has fallen back and the Song
swordsmen have advanced and are
just within charge range of the end unit – their general has held a Red card
unused at the end of the move to guarantee
the possibility of prompting through fire if they charge in next move (although
the general will have to move to within 2 BW
to be able to do this).
The
Nanzhao centre advanced and the Song pushed the other swordsman unit forward to
block them to allow the crossbowmen
to shoot over the next few turns (hopefully). There is also an Unprotected
archer unit in the Nanzhao line
between the 2 Superior spear units which looks tempting …
On the Nanzhao left the Song shooting has forced some
cavalry to intervene which prompts the Song light horse to withdraw – but a heavy cavalry unit has
moved forward to ensure the weakened Nanzhao Average spearmen are still shot at by 4 bases.
Move 3
Proves quite action packed with a lot happening. Move 3 in MeG often is 😀
Both units of Song swordsmen
charged. In the centre they contacted the archers and one unit of the Superior spearmen – the hope is they can take out
the archers and hold the spearmen in place to be shot at. The left-hand swordsmen charge is arguably a bit
premature, but the aim is to keep up pressure and success here really opens the flank up. The Red disc held back last
move proved necessary as the swordsmen were slowed by 2 BW, but it was prompted
through and so they made contact.
However, the ensuing
combats in the charge
and fighting phases showed that thanks
to the volatile nature
of Green Vs Green combats the charge had indeed been premature …
5 bases lost
to 1 inflicted is never a good return.
Ooops …
The other swordsman unit does a bit better but is 2 bases down at
the end of the move. Also, in a clever move, Ray has used an F4 Break Off from Equal Speed Enemy move with the
archers to get them out of combat – although after the KaB they are
only 1 wound off breaking; better than being broken
though …
In other news the Average Nanzhao spearmen have lost another base and are starting
to look a bit fragile
– as are the Song swordsmen who are now fighting both the
superior spearmen …
Move 4
Inevitably
the swordsmen don’t survive and break in the fighting phase, however, the
resulting KaBs don’t have much
effect. More positively for the Song the shooting at the damaged Average
spearmen takes off another base and
inflicts another wound in addition – they are now just 1 base from breaking.
The Song infantry in the centre fall back
in the hope that they will
get shooting in future turns.
Move 5
Alas appears
we didn’t take pictures
of this move.
The move was basically taken up
with units in the centre and Nanzhao left teeing up for combats in the
following move coupled with some
shooting. There was one charge by the left hand Nanzhao Superior spearman unit
into a Song infantry unit. The
spearmen were obviously tired after their pursuit and did little damage but
between shooting and combat lost a
couple of bases themselves. The Average spearman unit, however, survived with
no more losses for the first time in the game.
On the Song left the
outnumbered infantry pulled back again, however, in order to ensure their safety,
the supporting cavalry unit had to
advance right up to the better Nanzhao cavalry – this would most likely lead to
a buttock clenching Run Away move next time.
Move 6
This turned
out to be the last turn we had
time for, but it was full of incident.
With the Nanzhao left wing infantry now heavily weakened, and only 1 rank deep
where they would be contacted in the
main, the Song cavalry charged in. The guard cavalry charged the slightly
damaged Nanzhao cavalry unit as well. The
Nanzhao on their right charged the Song cavalry who were in their faces. The
latter scored a wound on the charging
cavalry with a black dice in the Run Away which slowed the chargers by 1 BW and
then also rolled a normal move and so they escaped unscathed.
Lastly the Nanzhao Tribal cavalry charged the Song
infantry who were fighting the Superior spearmen – maybe a bit of a
punt but they were hitting
a Loose formation
base with no combat weapons.
Whilst the Nanzhao charges were
ineffective the Song cavalry carried all before them. Both infantry units broke
in the charge phase and getting
a bit lucky, the guard cavalry
broke the Nanzhao
cavalry in the fighting phase.
The Nanzhao left wing had ceased to exist and, if we had had the time, the cavalry
would have turned onto the
flank of the Nanzhao army to devastating effect. But we didn’t. The game ended 8-6 to
the Song.
Great game. Made me change the army list considerably.
ReplyDeletethanks for this nice report!
ReplyDeleteCheers.
PUNCH
I love reading reports. :-) Thanks for posting them. :-)
ReplyDelete